The Specializations

Eighteen specs. Six classes. Seven elements.

Every Guardian picks a class, then a specialization — one of eighteen. A spec fixes your element and hands you a signature mechanic to build around. What it does not fix is your role: that stays a rebindable build choice, so any class can tank, heal, or deal damage no matter which spec it runs.

THE PYRE KINETIC SOLAR ARC STASIS STRAND VOID CORRUPTION

Element is fixed. Power is not tied to it.

Six aspects of the Light orbit the Pyre as equals — no element out-damages another. A spec's element is locked, but every engine is normalized to the same average output; it only chooses the delivery curve: burst, sustained, damage-over-time, or control.

The seventh, Corruption, is the Darkness itself — carried only by the two specs bold enough to turn it back on its makers.

6 aspects of Light +1 Darkness
How to read a spec

Class sets your natural role — you set the rest

Each class has a role it does best out of the box, shown on every block below. But role is scaled by a damage multiplier applied on top of an otherwise element-neutral kit — a 20-point band from DPS to Tank — and it is a rebindable build choice. Re-spec on the fly: your spec and element come along; only the multiplier and specialty change.

DPS
×1.00 damage · Raw power

The powerhouse. The whole kit points downrange, top of the band — the number every DPS-check is measured against.

Natural for · Specter · Revenant
Healer
×0.90 damage · Sustain

Keeps the fireteam alive and empowered — and still a real damage dealer. Healing output is never scaled down.

Natural for · Vanguard · Oracle
Tank
×0.80 damage · Control

Controls the room, holds aggro, survives — trades the least damage for the most team-enabling power.

Natural for · Titan · Artificer

The chassis is flexible. Natural role is a class's default and best-supported role — never a lock. Any of the six classes can build any of the three roles; the spec and its element ride along unchanged.

The Roster

All eighteen, class by class

Three specs per class, each locked to its own element. The element-coloured badge on every card is that spec's fixed damage type; the mechanic beneath it is the signature you build around.

Titan

Bulwark · Frontline juggernaut
Natural role · Tank

Aegis

Void
Suppress · Volatile · Devour

Raises a Void Wardwall that overshields the whole fireteam. Anything that strikes the barrier is Suppressed, and overshielded allies leave a Devour trail on their kills.

Signature · Wardwall overshield

Cinderguard

Solar
Scorch · Ignite

Banks incoming fire as Scorch stacks on a molten shield, then vents them all at once as a ring of Ignition that clears everything pressing the line.

Signature · Molten venting

Bastion

Stasis
Slow · Frozen · Shatter

Freezes the frontline into a Stasis rampart. Every block Slows the room around it, and shattering the wall detonates the Frozen crowd caught against it.

Signature · Stasis rampart

Specter

Stalker · Agile skirmisher
Natural role · DPS

Umbra

Void
Suppress · Volatile · Devour

Slips into a Void cloak. Breaking invisibility with the first strike primes Volatile across the target, and a Devour kill refreshes the vanish for the next mark.

Signature · Cloak & execute

Voltaic

Arc
Jolt · Amplified

Blink-strikes chain Jolt between marked foes, so each hit forks lightning into the pack. Every kill returns you Amplified — faster blink, faster reload.

Signature · Blink-chain Jolt

Weaver

Strand
Sever · Suspend

Grapples target to target on a Strand line, Suspending them mid-air on arrival and Severing their outgoing damage as it swings past to the next.

Signature · Grapple-Suspend

Vanguard

Warden · Battlefield caster
Natural role · Healer

Dawnward

Solar
Scorch · Ignite

Plants a Solar dawn-rift that Restores and cures allies standing in it. Overhealed teammates radiate Scorch, turning the fireteam's aura into passive Ignition.

Signature · Dawn-rift

Currentcaller

Arc
Jolt · Amplified

Strings an Arc conduit between allies that keeps the fireteam Amplified, while anything that closes into the current is Jolted and staggered back.

Signature · Ally conduit

Nullward

Void
Suppress · Volatile · Devour

Weaves a Void well that shields allies and Devours on their behalf — kills near it siphon life back to the team, and the well Suppresses any foe that wanders in.

Signature · Devouring well

Revenant

Reaper · Berserker that feeds on the fight
Natural role · DPS

Reaver

Strand
Sever · Suspend

Feeds on the Severed. Each Suspend-kill knots fresh threads that lash out at the next target on its own, snowballing the frenzy across the pack.

Signature · Thread frenzy

Pyreborn

Solar
Scorch · Ignite

Burns hotter the more it takes. Damage taken banks Scorch on the Revenant itself; triggering the Ignition converts those stacks straight into lifesteal.

Signature · Ignite lifesteal

Ravager

Corruption
Unravel

Channels the Darkness itself. Kills spread Unravel to everything nearby — but the wound it opens bleeds back into the Ravager, health for havoc.

Signature · Unravel bloom

Artificer

Engineer · Turrets, drones & traps
Natural role · Tank

Gunsmith

Kinetic
Precision

Deploys an auto-turret and overclocks the fireteam's Kinetic weapons — no status verb, just guaranteed Precision damage and reliable stagger on every marked target.

Signature · Overclock turret

Arcwright

Arc
Jolt · Amplified

Fields Arc drones that patrol the killbox, Jolting anything that steps in. Every arc kill they land feeds ability energy back to the whole fireteam.

Signature · Jolt drones

Cryotech

Stasis
Slow · Frozen · Shatter

Locks a chokepoint with a Stasis emitter. Foes are Slowed the moment they enter, Frozen if they push, and shattered into the next trap in the chain.

Signature · Stasis emitter

Oracle

Seer · Void-touched controller
Natural role · Healer

Nullseer

Void
Suppress · Volatile · Devour

Reads the Void to Suppress a whole pack at once, cutting their abilities dead — then Devours the opening, funnelling the kills into healing for the fireteam.

Signature · Mass Suppress

Warpmind

Stasis
Slow · Frozen · Shatter

Bends the pace of the fight. A Stasis timewell Slows enemies toward a Freeze while accelerating allied cooldowns and recovery inside it.

Signature · Timewell

Doomsayer

Corruption
Unravel

Marks the doomed. The Unravel it seeds spreads between cursed targets, and every point of Corruption damage it deals is siphoned back as healing to the team.

Signature · Doom-mark siphon
At a glance

The full grid

Every spec, laid across its class and element. No class monopolizes an element, and no element is the answer — the meta lives in gear and builds, not in the column you pick.

The 18 specs — class down the side, element across the top.
Class Kinetic Solar Arc Void Stasis Strand Corruption
Titan Cinderguard Aegis Bastion
Specter Voltaic Umbra Weaver
Vanguard Dawnward Currentcaller Nullward
Revenant Pyreborn Reaver Ravager
Artificer Gunsmith Arcwright Cryotech
Oracle Nullseer Warpmind Doomsayer